AI Insights · Timothy · March 2021
Top 5 Slime Games Perform in Latin America Q1 2021
Sensor Tower's data showcases the performance of the top five slime games apps in Latin America for Q1 2021. Trends in downloads, revenue, and active users are highlighted for a comprehensive view of the market.
Slime Games Soar in Latin America: Q1 2021 Insights
The slime gaming category has seen varied performances among the top apps in Latin America during the first quarter of 2021, according to data from Sensor Tower. Here's a look at how these gooey entertainment applications fared.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership started the quarter with 175K downloads, peaking at 162K in early March before tapering off to 117K by the end of the quarter. Weekly active users followed a similar trend, starting at 420K, reaching a high of 407K, and closing at 358K.
Next, Goo: Slime simulator, ASMR from Exomind LTD showed a decrease in downloads from 134K to 27K. Revenue trends remained steady, starting at $565 and ending the quarter stronger at $715. Active user counts decreased from 268K to 143K.
For Magic Slime: Antistress & ASMR, published by Finger Art Games, downloads saw a slight decline from 29K to 11K. Revenue maintained a consistent range between $9K and $12K throughout the quarter. Weekly active users saw a gradual decrease from 31K to 15K.
Makeup Slime Game! Relaxation by Shanze Shafique, with no reported revenue, had downloads that fluctuated, starting at 29K, peaking at 22K mid-quarter, and ending on a high note at 25K. Active users showed a similar trend, starting at 40K and finishing the quarter at 41K.
Lastly, Slime Simulator Fluid Games by Marrisa Wei saw significant growth in revenue from $517 to $8K. Downloads spiked from a mere 137 to over 40K in February, before settling to 11K. Active users mirrored this trend, starting at 344, peaking at 21K, and ending at 10K.
For more detailed insights and analysis, visit Sensor Tower.